

There will be less cinematic's, less voice acting from Snake, less of everything, and the game will be designed around player initiative a lot more. Collecting shit, farming for Outer Heaven resources and doing a lot of backtracking (now the mission is at night!). This resulted in a more silent protagonist, you're gonna be doing a lot of running in large areas. He wanted to make an open-world game and looked (like so many other developers these days) to games like Skyrim and other successful open world-games to design the game around. He wanted to have Big Boss emote more through facial animations than dialogue, so he got an actor to do it and rudely told someone to meet with Hayter to say "You're done." Kojima's love for Hollywood is known. I think what Kojima has said about the game and the reasons for why he made those changes are uninspiring and disappointing enough that I believe them. He's not going to make any more Metal Gears anyway, since he's leaving Konami at the end of the year. That would have been an opportunity for a world conflict or terrorism. There will be a lot of disorder as the people try to govern themselves. The Patriots are gone, but that doesn't mean the world is at peace. In a sequel, the story wouldn't have been as restricted by set events and there could have been more surprises. Kojima had the opportunity to improve them in a sequel. MGS4 had the Shadow Moses level, but the robots weren't that great. I wanted to play as an original character against futuristic soldiers and robots. If he should sound like anyone, it would be his perfect clone Solidus. Big Boss isn't as likable as Snake, because Kojima tried to make him like Snake, down to the same lines and voice. It's boring knowing what's ahead (MG1 and 2). The futuristic AI, including that of The Boss, was also ridiculous for the setting. It lessened the significance of Metal Gear as a revolutionary new weapon. The connections the prequels made, such as Big Boss knowing Otacon's father and Metal Gears existing twenty years before the Outer Heaven incident, are ridiculous.

We could already infer why Big Boss turned on his country from the ending of MGS3 and the list of events before the credits. Peace Walker was lame and didn't add much to the story.

If they start doing post-MGS4 stuff you end up with tracked-on crap like Revengeance. The stuff post-MGS3 pre-MG1 is intriguing and important. In before "duuuuh haven't they already been milking da series?!!!!". There's no point in making a game post-MGS4 unless you really want to milk the series. He could just do an entirely new IP at that point.
