


Line the periscope hairs up at either 350 or 10 (depending on which side the target will pass from). Set angle on bow to 80 degrees from whichever side the target is passing. Determine the target's speed (I measure the distance travelled in yards in 3 minutes and divide by 100 to get speed in knots) and enter it to the TDC. Line up so that the target will pass perpendicular to your bow.
SILENT HUNTER 3 TUTORIAL MANUAL
I guess you would probably want to do it from the point of view of an American sub thoughįor my part in SH4 the only way I can reliably do manual targeting is with the "Fast 90" method. Spreads are for those who have little faith in their abilities. Swing the scope around and smack two from the aft tubes. I have sent all four forward tubes to four separate targets at various ranges and columns in a convoy and struck all four on numerous occasions. Once you get used to it, you can send single torps off across the convoy(2500m+ range) and expect hits. Once you learn how your targets look at the angles it all just falls into place, and you can cycle targets quickly once convoy speed is established. Looks like work to me, and takes precious time. There are real-world math ways to go about it that they actually used. Again, experience in proper angle estimations makes for quick lock and fire cyles. Once speed is found, each new target just needs range and angle. Once you are confident, you can turn exteriors back off.ĭistance is the easiest variable to find.Īngle and time generate the speed estimate, so angle becomes most important of the guessing game variables. you adjust the perceived angle and try again.Īllowing exterior views helps get used to this method, as you can check angles from your target or boat and then check them from the scope to see exactly how ships look at which angles. If target speed is close to or right on the reported convoy speed, you are good to lock and fire. Manual targeting is fun once you get the hang of it.

I used a sunset on a calm sea as my desktop for years from that mod.
